design-is
Оценить дизайн по принципам Дитера Рамса
Что получите
Папка Markdown-отчётов с областью проверки, свидетельствами, оценками от 0 до 3, общим баллом, вердиктом и самодостаточным запросом `/make-plan`.
Что передать
Экран, URL, компонент или проект; основной пользователь, его задача и ограничения.
Проверен состав файлов. Запуск не тестировался. Что проверено
Оценки пользователей
Как использовать
Помогает продуктовым командам разобрать качество интерфейса по десяти принципам Дитера Рамса и выбрать дальнейшее направление. Оценка опирается на конкретные свидетельства и заканчивается подготовкой запроса для планирования изменений.
- Зафиксируйте границы проверки: какой интерфейс оценивается, для кого он создан и какую задачу должен решать.
- Предоставьте код и доступные визуальные материалы для разбора структуры, оформления, текстов, состояний и нагрузки.
- Используйте итоговый запрос `/make-plan`, чтобы перейти к плану нового дизайна, доработки или переработки.
Условия работы
- Для сбора свидетельств нужны подагенты. При доступном сайте или запущенном приложении используется скилл `agent-browser`; без запущенной версии визуальные выводы по коду отмечаются как предположения.
- Скилл заканчивается подготовкой запроса для планирования и не пишет код реализации. Для обычного ревью кода, правки текстов и поиска идей без готового дизайна предусмотрены другие сценарии.
- В правилах выбора вердикта есть пробел: не определён случай с суммой от 20 и нулевой оценкой по некритическому принципу.
Пример запроса после установки
Оцени экран оформления заказа по принципам Дитера Рамса: основной пользователь покупает впервые, цель — завершить заказ. Подготовь обоснованный вердикт и запрос для плана изменений.
Пример составлен по инструкции автора; результат запуска не проверялся.
Основание: инструкция закреплённой версииДля установки
Node.js, npm и Git для команды выше. Подключения и инструменты для работы скилла настраиваются отдельно.
Совместимые агенты
Совместимость указана для инструкций. Запуск в каждом приложении не тестировался; для веб-чата способ подключения может отличаться.
Файлы скилла
GitHubЧитать инструкцию SKILL.md
Исходный текст закреплённой версии.
--- name: design-is description: Audit a design against Dieter Rams' ten "Good design is..." principles, then hand off a /make-plan prompt for one of three outcomes — new design, refine design, or redesign. Use when the user says "audit this design", "design review", "check this UI against Rams", "is this UI good", "critique this design", "design audit", or asks for a critique that should lead to a plan. --- # Design Is ## Do not use for - Routine UI code reviews → use `/review` - Pure copy edits → use a separate copy pass - Pre-design ideation with no artifact yet → start with `/make-plan` directly You are an ORCHESTRATOR. Audit a design against Dieter Rams' ten principles, score each principle with evidence, decide the outcome verdict (NEW / REFINE / REDESIGN), and hand off to `/make-plan` with a ready-to-run prompt. You do not write implementation code. You produce: evidence-cited scores, a verdict, and a `/make-plan` handoff prompt. ## The Ten Principles (Dieter Rams) Audit each principle in this exact order. Each gets a score 0–3 and ≥1 piece of evidence (`file:line`, screenshot region, copy excerpt, or measured value). 1. **Good design is innovative** — Does it advance the form, or imitate? Innovation rides on technology; never an end in itself. 2. **Good design makes a product useful** — Does it serve the primary task? Emphasizes usefulness; disregards anything that detracts. 3. **Good design is aesthetic** — Is it beautiful? Only well-executed objects can be beautiful; aesthetic quality affects well-being. 4. **Good design makes a product understandable** — Does the structure clarify function? Or is it self-explanatory at best? 5. **Good design is unobtrusive** — Does it stay out of the way? Neither decorative objects nor works of art — leave room for self-expression. 6. **Good design is honest** — Does it claim only what it is? No false promises, no manipulation, no inflated value. 7. **Good design is long-lasting** — Will it age well? Avoids being fashionable; never appears antiquated. 8. **Good design is thorough down to the last detail** — Are edges, empty states, errors, focus rings, motion curves all considered? Care and accuracy express respect for the user. 9. **Good design is environmentally friendly** — Does it conserve resources? Minimizes pollution — in software: bundle weight, energy, attention, cognitive load. 10. **Good design is as little design as possible** — Less, but better. Concentrates on essentials; back to purity, back to simplicity. > The user wrote "Dieter Braun" — they mean Dieter Rams. Don't correct them inline; just use the right principles. ## Delegation Model Use subagents for *evidence gathering* (reading components, measuring contrast, counting elements, inspecting tokens, screenshotting via agent-browser). Keep *scoring and verdict synthesis* with the orchestrator. Reject subagent reports that score without citing evidence and redeploy. ### Subagent Reporting Contract (MANDATORY) Each evidence subagent response must include: 1. Sources consulted — exact file paths and line ranges, or screenshot regions 2. Concrete findings — what is present, what is missing, with quotes/values 3. Per-principle facts (not opinions) — leave scoring to the orchestrator 4. Known gaps — what could not be inspected and why ## Output Artifacts All artifacts go in `DESIGN-IS-<YYYY-MM-DD>/` at repo root (or the project the user points at): - `00-scope.md` — what was audited (URL, component paths, screens), input materials - `01-evidence.md` — per-principle evidence collected by subagents - `02-scorecard.md` — per-principle 0–3 score with one-line justification + total - `03-verdict.md` — NEW / REFINE / REDESIGN with reasoning - `04-handoff-prompt.md` — copy-pasteable `/make-plan` prompt for the chosen outcome ## Phases ### Phase 0: Scope Lock (ALWAYS FIRST) Ask the user (or infer from the request) and write `00-scope.md`: - What is being audited? (live URL, repo path, Figma frame, component name) - Who is the primary user, and what is the primary task? - Constraints (brand, stack, deadline) - Reference designs or competitors, if any If the user is asking about a design that doesn't exist yet, skip Phases 1–2 and go straight to Phase 3 with verdict = **NEW**. ### Phase 1: Evidence Gathering (FAN OUT) Deploy subagents in parallel. Each must return ONLY the required fields below — no prose paragraphs, no scoring. **1. Structural Evidence** subagent (always deploy) Required fields returned: - Total interactive-element count on audited surface - Max nesting depth of the primary component tree - Repeated-pattern count (same affordance appearing >1 place with the same purpose) - Dead-prop / unused-import count - File:line citations for every count **2. Visual Evidence** subagent (always deploy) Mode: if target is a reachable URL or running dev server → use the `agent-browser` skill for screenshots and computed-style inspection. If target is a static repo with no running instance → read source CSS / tokens / component files and report inferred facts only (mark these "INFERRED"). Required fields returned: - Spacing scale observed (px array) - Type scale observed (px array) - Distinct color count (count of unique hex/oklch tokens actually rendered or referenced) - Lowest contrast ratio observed across primary text - States present checklist: empty / loading / error / success / focus / disabled — present or missing for each **3. Copy & Honesty** subagent (always deploy) Required fields returned: - List of every user-facing string with file:line - Flagged inflations (marketing superlatives without backing) - Flagged dark patterns (forced continuity, hidden cost, fake scarcity, confirmshaming) - Flagged jargon / unclear labels with proposed plain replacement - Label→behavior mismatches with file:line of both **4. Weight & Friction** subagent (always deploy) Required fields returned: - Initial JS bytes (number) - Network request count for primary view (number) - Time-to-interactive ms (number, measured or estimated with method noted) - Animation count on idle screen (number) - Notification / badge / modal count on initial load (number) **5. Accessibility Evidence** subagent (OPTIONAL — deploy only if target has a meaningful interactive UI surface; skip for static landing pages without interaction) Required fields returned: - WCAG contrast pass/fail per text token - Focus order list across primary controls - Keyboard reachability of every primary action (yes/no per action) - ARIA landmark count - Skip-link present (yes/no) **Principle → subagent mapping** (orchestrator uses this when scoring): | Principle | Fed by | |-----------|--------| | #1 innovative | orchestrator-only (judgment using all evidence) | | #2 useful | Structural, Accessibility | | #3 aesthetic | Visual | | #4 understandable | Structural, Copy & Honesty, Accessibility | | #5 unobtrusive | Structural, Visual | | #6 honest | Copy & Honesty | | #7 long-lasting | orchestrator-only (judgment using all evidence) | | #8 thorough | Visual | | #9 environmentally friendly | Weight & Friction | | #10 as little design as possible | Structural | The orchestrator writes `01-evidence.md` consolidating all subagent reports. Reject any finding without a source citation. Subagents are explicitly forbidden from scoring — only the orchestrator scores, using the rubric in Phase 2. ### Phase 2: Scorecard (ORCHESTRATOR) The orchestrator scores each of the ten principles itself — do NOT delegate scoring. For each principle, write to `02-scorecard.md`: ``` N. Good design is <principle> — Score: X/3 Evidence: <one-line summary citing 01-evidence.md anchors> Justification: <one sentence on why this score, not the one above or below> ``` Per-principle scoring anchors (apply verbatim — pick the level whose signal best matches the audited surface): #1 innovative — 3: introduces a pattern not seen in 5+ peer products and ships it with restraint. 2: refreshes an existing pattern with a clear improvement. 1: imitates competitors with minor variation. 0: copies a competitor's flow wholesale. #2 useful — 3: primary task completes in fewest possible steps; no decoy actions. 2: primary task completes but adjacent surface adds steps. 1: primary task requires unnecessary detours. 0: primary task is not directly supported on the screen audited. #3 aesthetic — 3: spacing/type/color obey a single visible system; no orphan styles. 2: ≤2 minor inconsistencies across audited surface. 1: 3–5 inconsistencies OR one jarring violation. 0: no visible system OR active visual noise. #4 understandable — 3: a first-time user names every primary control correctly. 2: 1 control needs a tooltip. 1: 2–3 controls unclear; jargon present. 0: primary action is not identifiable without help. #5 unobtrusive — 3: chrome recedes; content is the figure, UI the ground. 2: chrome visible but quiet. 1: decoration competes with content. 0: chrome dominates content. #6 honest — 3: every claim, badge, and label maps 1:1 to actual behavior. 2: ≤1 minor inflation (e.g. "powerful" once). 1: 2+ inflations OR one dark pattern. 0: any deceptive flow (forced continuity, hidden cost, fake scarcity). #7 long-lasting — 3: visual language has no dated trend markers; would read as current 3 years from now. 2: 1 dated marker. 1: 2–3 dated markers (skeuomorph residue, fad gradients, trend typography). 0: design reads as a specific year's trend. #8 thorough — 3: empty / loading / error / success / focus / disabled all present and considered. 2: 1 state missing or rough. 1: 2–3 states missing. 0: 4+ states missing or default-browser. #9 environmentally friendly — 3: initial JS <100KB, no idle animation, dark mode honored, prefers-reduced-motion respected. 2: <500KB, motion gated. 1: 500KB–2MB, motion always on. 0: >2MB OR autoplay video OR dark mode ignored. #10 as little design as possible — 3: every element earns its place; removing any one breaks the task. 2: ≤2 removable elements. 1: 3–5 removable elements. 0: page is dominated by decoration or duplicated affordances. Scoring rules: - **Tie-breaker rule**: When uncertain between two scores, pick the lower one. Convergence > generosity. - **Score worst, not mean**: When a principle has multiple representative instances on the audited surface, score the worst instance — not the average. - **No bonuses, no weights**: Scores stay 0–3 integer. Principles are equally weighted. Total is sum of ten scores, max 30. ### Phase 3: Verdict (ORCHESTRATOR) Write `03-verdict.md` with one of three verdicts, chosen by these rules: - **NEW DESIGN** — No design exists yet, OR the existing artifact is a stub/wireframe with no real decisions to preserve. - **REFINE** — Total score ≥ 20 AND no individual principle scored 0. The bones are good; iterate. - **REDESIGN** — Total score < 20, OR any principle scored 0 on a load-bearing dimension (typically #2 useful, #4 understandable, or #6 honest). Start over from purpose. State the verdict in one sentence. Then list the 3–5 highest-leverage moves — each tied to a specific principle and evidence anchor. These become the spine of the next phase's plan. **Anti-patterns to reject in your own verdict:** - Recommending REFINE because the codebase is large (sunk cost is not a design principle) - Recommending REDESIGN because a single screen is ugly (scope it) - Recommending NEW when an honest REDESIGN is warranted (don't dodge the critique) ### Phase 4: /make-plan Handoff Write `04-handoff-prompt.md` containing exactly ONE fenced `/make-plan` prompt matching the verdict. The prompt must be self-contained — the next session won't see this audit unless it's quoted in. Use the matching template below. Fill every `<bracket>`. Include the top 3–5 moves from Phase 3 verbatim, each with its evidence anchor. **Quote-in step (mandatory, applies to all three templates below):** Before emitting the handoff, replace EVERY `<bracket>` placeholder with concrete content from the audit. Inline the verdict paragraph from `03-verdict.md` and the top 3–5 moves verbatim into the template. Do NOT leave bare references like "see DESIGN-IS-.../03-verdict.md" — the next session won't have file access to the audit. The emitted handoff must be readable and actionable with zero external lookups. #### Template: NEW DESIGN ```` /make-plan Design <product/screen/component name> from scratch. Primary user: <who> Primary task: <one sentence> Constraints: <brand, stack, deadline, accessibility floor> Non-goals (do not design these now): - <explicit out-of-scope item 1> - <explicit out-of-scope item 2> - <explicit out-of-scope item 3> Reference principles to optimize for, in order: 1. Useful (#2) — <what useful looks like here> 2. Understandable (#4) — <what clarity looks like here> 3. As little design as possible (#10) — <what restraint looks like here> Deliverables for the plan: - Information architecture (one screen map or component tree) - Primary flow wireframe (low-fi, labeled) - Token decisions (type scale, spacing scale, color count cap) - States checklist (empty, loading, error, success, focus, disabled) - Honesty audit on every user-facing string before ship Anti-patterns to guard against (specific to NEW): - Decoration without function - Novel interactions without precedent - Copy that overpromises - Designing for screens the Non-goals list excluded ```` #### Template: REFINE DESIGN ```` /make-plan Refine <product/screen/component name> based on a Dieter Rams audit (total <X>/30). Verdict paragraph (quoted from 03-verdict.md): > <paste the one-sentence verdict here> Keep (already strong, do NOT touch in this pass): - Principle #<N> (<name>) scored 3 — Evidence: <file:line or anchor>. Regression check: <what to grep / re-test to confirm it still scores 3 after the refine>. - <repeat for every principle that scored 3> Fix in priority order (top 3–5 moves from the audit, verbatim): 1. <Principle # — short name>: <specific move>. Evidence: <file:line or anchor>. 2. <Principle # — short name>: <specific move>. Evidence: <file:line or anchor>. 3. <Principle # — short name>: <specific move>. Evidence: <file:line or anchor>. 4. <optional 4th> 5. <optional 5th> Out of scope for this refine pass: <explicit list — what NOT to touch> Deliverables for the plan: - Per-fix: target files, exact change, verification step - Token/spec changes consolidated in one place - Regression checklist for every "Keep" item above Anti-patterns to guard against (specific to REFINE): - Adding new abstractions where a direct change suffices - Restyling areas that already scored 3 - Scope creep into structural redesign (if structure must change, this should be REDESIGN, not REFINE) - Letting fixes mutate principles outside the priority list ```` #### Template: REDESIGN ```` /make-plan Redesign <product/screen/component name>. Current design failed audit at <X>/30 with critical gaps in principles <comma-separated list of 0-scored or 1-scored load-bearing principles>. Verdict paragraph (quoted from 03-verdict.md): > <paste the one-sentence verdict here> Why redesign and not refine: <one sentence — usually a load-bearing principle (#2, #4, or #6) scored 0, or total is below threshold> Preserve from current design (MUST be non-empty — at minimum, name the brand tokens): - <specific element 1, with file:line> - <specific element 2, with file:line> - (if structurally nothing survives, write: "Brand tokens only — color palette and logo. Discard everything else.") Discard (MUST be non-empty — name the structural patterns causing the failures): - <pattern 1>. Evidence: <file:line>. Caused failure on principle #<N>. - <pattern 2>. Evidence: <file:line>. Caused failure on principle #<N>. Top 3–5 moves from the audit (verbatim): 1. <Principle # — short name>: <specific move>. Evidence: <file:line>. 2. <Principle # — short name>: <specific move>. Evidence: <file:line>. 3. <Principle # — short name>: <specific move>. Evidence: <file:line>. Redesign principles in priority order: 1. <Principle # — name> — <what success looks like> 2. <Principle # — name> — <what success looks like> 3. <Principle # — name> — <what success looks like> Deliverables for the plan: - New information architecture (not derived from old) - New primary flow (low-fi, labeled, compared side-by-side to current) - States checklist (empty, loading, error, success, focus, disabled) - Migration path for users currently on the old design - Cutover criteria (when is the old design retired) Anti-patterns to guard against (specific to REDESIGN): - Porting old structure under new styling - Keeping both designs behind a flag indefinitely - Redesigning to follow a trend rather than the principles above - Treating the Preserve list as optional — it must be filled before this handoff is valid ```` ## Key Principles (for the auditor) - **Evidence over taste** — every score cites a source; "feels wrong" is not a finding - **Score what is, not what was intended** — design is what ships, not what was drawn - **Honesty applies to the audit too** — if total is 28/30, say REFINE even if the user wanted a redesign; if it's 12/30, say REDESIGN even if the user wanted a refine - **One verdict, not three** — pick NEW or REFINE or REDESIGN; do not hedge - **Handoff, don't implement** — `design-is` ends at the `/make-plan` prompt; `/make-plan` and `/do` take it from there - **Verdict commitment** — Once `02-scorecard.md` is written, the verdict follows the Phase 3 rule mechanically. Never re-score to back into a preferred verdict; if the scorecard says REDESIGN, the handoff is REDESIGN. ## Failure Modes to Prevent - Scoring from screenshots alone without reading the code — redeploy with structural subagent - Scoring the codebase instead of the design — re-anchor on user-facing evidence - Awarding 3s generously to soften the verdict — recalibrate against the per-principle anchors in Phase 2 - Producing a handoff prompt that doesn't quote the verdict and top moves — the next session is blind without them - Skipping Phase 0 scope lock — auditing the wrong surface wastes Phase 1 - **Sunk-cost reasoning** — recommending REFINE because the codebase is large; sunk cost is not a design principle - **Hedging across verdicts** — "could be REFINE or REDESIGN depending on..." — pick one - **Score inflation to match a desired verdict** — score the evidence, then read the verdict off the rule - **Letting Phase 0 user preference override Phase 3 evidence** — the user can disagree with the verdict, but the audit reports what the evidence says
Проверка и особенности
Автоматическая проверка источника и файлов
Автоматически сверены публичный репозиторий, лицензия, YAML-заголовок SKILL.md, состав папки и Git-хеш каждого файла. Исполняемые файлы и срабатывания статических правил исключены из этой партии. Ручной аудит всех инструкций и проверка работы не проводились; эта проверка не гарантирует безопасность. Команда закреплена на проверенном коммите.
Интерес к репозиторию оцениваем по звёздам и форкам GitHub. Это показатели всего репозитория, а не числа установок отдельного скилла.
- Проверка состава
- 16.09.2026
- Проверенная версия
d8bc9755e749- Файлы с кодом
- Не указаны в данных проверки
- Изменения на GitHub
- Нужна повторная проверкаПоследняя проверка: 11.10.2026
Репозиторий и лицензия
Это показатели всего репозитория, а не установки скилла. Снимок требует обновления.
- Последняя активность GitHub
- 09.10.2026
- Лицензия
- Apache-2.0
- Добавлен в каталог
- 16.09.2026
Полный текст лицензии
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Ещё в этой категории
Все в категорииОбсуждение
ПравилаПользовались этим скиллом? Делитесь опытом без регистрации. Все комментарии проверяет модератор.
